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ReviewMod October 24, 2025
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Apex Legends

4.5/5 (456K Reviews)

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Editor: 9/10 Graphics: 9 Sound: 9 Gameplay: 9
Quick facts
GenreBattle Royale, Hero Shooter
PlatformsPC (Steam/EA app), PS4/PS5, Xbox One/Series X|S, Nintendo Switch
DeveloperRespawn Entertainment / Electronic Arts
ModeTrios (Ranked/Normal), Duos, Mixtape (TDM/Control/Gun Run)
Release04/02/2019
Size• ~60–80 GB (PC/Console), ~25–30 GB (Switch)
VersionLive service — update by season
PriceFree-to-Play (cosmetics & Battle Pass)

Apex Legends Review: movement FPS that rewards brains and mechanics


What Apex feels like

If Warzone is raw gunfeel and Fortnite is mix-&-match sandbox, Apex is the parkour shooter with hero utility that punishes hesitation. You slide, wall-climb, pop a bat while bunny-hopping, then queue an ability to take space. When your trio syncs—entry, cover, angle—it’s chess at 144 FPS.

Core loop (why it’s addicting)

  • Drop → craft a plan: land near fights, not in blender; pick a rotate to ring.
  • Economy: armor swaps, bats/cells, ammo types, and the crafter matter more than you think.
  • Position > ego: play power spots and wrap third parties; full wipe fast or disengage.
  • Final circles: utility wins—smokes, walls, domes, scans, vertical mobility.

Legends in 2025: roles that matter

  • Entry/Skirmishers: Octane, Wraith, Valkyrie—open space and chase downs.
  • Control/Anchors: Wattson, Rampart, Catalyst—lock positions, deny pushes.
  • Info/Recon: Bloodhound, Seer, Crypto—scan to avoid 50/50s, set clean engages.
  • Support: Lifeline, Loba, Conduit—economy and sustain to outlast third parties.
    Apex shines because abilities complement gun skill—they don’t replace it.

Gunplay & movement

  • TTK is balanced around tracking and recoil control; beams feel earned.
  • Movement is the sauce: slide-hops, tap-strafe (on PC), zip control, wall-climb peeks.
  • Time to heal is deliberate—creates windows for pushes or resets. Good teams read those windows.

Maps & pacing

World’s Edge still delivers textbook BR flow (POIs → rotations → stacked endgames). Storm Point and Olympus offer wider flanks and more verticality; Broken Moon speeds mid-map rotations. Expect fewer dead lobbies than years past—the matchmaking keeps pressure on.

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Modes

  • Trios (ranked & pubs) is the main dish.
  • Duos is great for warmups and mechanics.
  • Mixtape (TDM/Control/Gun Run) = low-commitment aim reps with legend kits.

Monetization

Free-to-play, battle pass, cosmetics, legend unlocks. It’s not pay-to-win; new legends are earnable with in-game currency, though cosmetics can get pricey if you chase collections.

Performance & UX

Runs well on mid PCs and current consoles; input feel is crisp. Netcode is generally solid, but server hiccups happen at peak times. The firing range and dummy tweaks make practice painless.

How to actually improve (quick plan)

  1. Lock a trio of legends that fit your playstyle (one info, one entry, one anchor).
  2. Mixtape 10 minutes before BR: warm aim without MMR stress.
  3. Fight rules: armor swap > reload; bat behind cover, not in the open; push on damage (70+ on a target) with a call.
  4. Third-party discipline: if you commit, full send fast; if you’re late, backfill power angles instead of running into crossfires.
  5. Endgame check: inventory 4+ bats, nades, and ult up; identify 2 safe spots before ring closes.

Pros

  • Best-in-class movement + gunplay blend.
  • Legend kits create real team identities and strategy.
  • Strong map design and tense endgames.
  • Practice-friendly with Mixtape/Firing Range.

Cons

  • Solo queue can be rough—Apex is built for trios.
  • Meta/balance swings can sideline a favorite legend for a patch.
  • Cosmetic pricing can sting if you’re a collector.

Verdict

Apex Legends is still the movement shooter of battle royales. If you love coordinated pushes, surgical third parties, and the satisfaction of a clean armor swap into a beam, it’s worth your grind in 2025. Queue with two people who communicate, pick a comp with info + entry + anchor, and play the ring like a playbook—your RP will follow.

Score: Gunplay 9.5/10 • Movement 10/10 • Teamplay 9/10 • Overall 9.2/10

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