| Genre | Battle Royale, Hero Shooter |
|---|---|
| Platforms | PC (Steam/EA app), PS4/PS5, Xbox One/Series X|S, Nintendo Switch |
| Developer | Respawn Entertainment / Electronic Arts |
| Mode | Trios (Ranked/Normal), Duos, Mixtape (TDM/Control/Gun Run) |
| Release | 04/02/2019 |
|---|---|
| Size | • ~60–80 GB (PC/Console), ~25–30 GB (Switch) |
| Version | Live service — update by season |
| Price | Free-to-Play (cosmetics & Battle Pass) |
Apex Legends Review: movement FPS that rewards brains and mechanics



What Apex feels like
If Warzone is raw gunfeel and Fortnite is mix-&-match sandbox, Apex is the parkour shooter with hero utility that punishes hesitation. You slide, wall-climb, pop a bat while bunny-hopping, then queue an ability to take space. When your trio syncs—entry, cover, angle—it’s chess at 144 FPS.

Core loop (why it’s addicting)
- Drop → craft a plan: land near fights, not in blender; pick a rotate to ring.
- Economy: armor swaps, bats/cells, ammo types, and the crafter matter more than you think.
- Position > ego: play power spots and wrap third parties; full wipe fast or disengage.
- Final circles: utility wins—smokes, walls, domes, scans, vertical mobility.

Legends in 2025: roles that matter
- Entry/Skirmishers: Octane, Wraith, Valkyrie—open space and chase downs.
- Control/Anchors: Wattson, Rampart, Catalyst—lock positions, deny pushes.
- Info/Recon: Bloodhound, Seer, Crypto—scan to avoid 50/50s, set clean engages.
- Support: Lifeline, Loba, Conduit—economy and sustain to outlast third parties.
Apex shines because abilities complement gun skill—they don’t replace it.

Gunplay & movement
- TTK is balanced around tracking and recoil control; beams feel earned.
- Movement is the sauce: slide-hops, tap-strafe (on PC), zip control, wall-climb peeks.
- Time to heal is deliberate—creates windows for pushes or resets. Good teams read those windows.

Maps & pacing
World’s Edge still delivers textbook BR flow (POIs → rotations → stacked endgames). Storm Point and Olympus offer wider flanks and more verticality; Broken Moon speeds mid-map rotations. Expect fewer dead lobbies than years past—the matchmaking keeps pressure on.

Modes
- Trios (ranked & pubs) is the main dish.
- Duos is great for warmups and mechanics.
- Mixtape (TDM/Control/Gun Run) = low-commitment aim reps with legend kits.

Monetization
Free-to-play, battle pass, cosmetics, legend unlocks. It’s not pay-to-win; new legends are earnable with in-game currency, though cosmetics can get pricey if you chase collections.

Performance & UX
Runs well on mid PCs and current consoles; input feel is crisp. Netcode is generally solid, but server hiccups happen at peak times. The firing range and dummy tweaks make practice painless.

How to actually improve (quick plan)
- Lock a trio of legends that fit your playstyle (one info, one entry, one anchor).
- Mixtape 10 minutes before BR: warm aim without MMR stress.
- Fight rules: armor swap > reload; bat behind cover, not in the open; push on damage (70+ on a target) with a call.
- Third-party discipline: if you commit, full send fast; if you’re late, backfill power angles instead of running into crossfires.
- Endgame check: inventory 4+ bats, nades, and ult up; identify 2 safe spots before ring closes.

Pros
- Best-in-class movement + gunplay blend.
- Legend kits create real team identities and strategy.
- Strong map design and tense endgames.
- Practice-friendly with Mixtape/Firing Range.
Cons
- Solo queue can be rough—Apex is built for trios.
- Meta/balance swings can sideline a favorite legend for a patch.
- Cosmetic pricing can sting if you’re a collector.

Verdict
Apex Legends is still the movement shooter of battle royales. If you love coordinated pushes, surgical third parties, and the satisfaction of a clean armor swap into a beam, it’s worth your grind in 2025. Queue with two people who communicate, pick a comp with info + entry + anchor, and play the ring like a playbook—your RP will follow.
Score: Gunplay 9.5/10 • Movement 10/10 • Teamplay 9/10 • Overall 9.2/10